
Teaching

Workshops Taught
2023 Construct 3 Presentation
University of Missouri | Columbia, Missouri
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Presentation on adding scoring using Construct 3 in the context of Designing Games for Learning Course with Q&A for students
2023 Decode & Conquer II: MAXQDA
Teaching for Learning Center | University of Missouri | Columbia, Missouri
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Participants were guided through the process of using MAXQDA for their qualitative data coding needs.
2023 Interactive Storytelling Using Twine
Teaching for Learning Center | University of Missouri | Columbia, Missouri
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Participants were guided through the process of creating a short digital narrative game using Twine, a popular interactive digital storytelling tool. Participants learned about the benefits of interactive storytelling and how to initiate the creation of a digital narrative game through the tutorial. They also brainstormed ways to incorporate interactive digital storytelling into their courses, including how AI can assist in the creation of the digital narrative.
2023 Are You Game? Integrating Digital Game-Based Learning into Your Courses
Teaching for Learning Center | University of Missouri | Columbia, Missouri
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Digital game-based learning is not as intimidating as it seems. In this session, we will equip you with the tools to design your own digital narrative or platformer game! We’ll also give a short overview of other tools you may wish to utilize for other types of digital games. Participants will:
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Learn about the benefits of digital game-based learning (DGBL)
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Initiate the creation of a short digital game through the tutorial
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Explore the ways in which colleagues have incorporated DGBL into their courses
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Brainstorm ways to incorporate DGBL into their courses
2022 Construct 3 Presentation
University of Missouri | Columbia, Missouri
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Presentation on adding scoring using Construct 3 in the context of Designing Games for Learning Course with Q&A for students
2022 Course Redesign
University of Missouri | Columbia, Missouri
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Redesign of existing graduate summer course module on utilizing virtual reality learning environments (VRLE)